I read on Ars Technica that:
"We wanted to ensure we took every logical step to deter player griefing," Ben Jones, a designer at Zipper Interactive, told Ars. "Features like protected spawn areas, vote-kick and auto-kick at a certain team kill threshold help to preserve the ideal gameplay experience. You'll also receive negative experience points for TKing, and in a game where XP is vital to progressing your character, we feel that's a solid deterrent."
Can anybody explain WTF this means? Is this even English?
Post new comment